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Earth Space Colonies Free Offline

Updated: Mar 11, 2020





















































About This Game Earth Space Colonies is a strategy-simulation game where you build space colonies around the Solar system. Your first destination is Mars. Establish a first self-sustaining colony and terraform a red wasteland into a green oasis. Balance your resources and expand the infrastructure. Build anything from high-tech factories, hotels, military bases to space elevators and terraformers. Colonize other worlds as well: defend a mining colony on a dwarf planet Ceres and explore the subsurface ocean on Ganymede, Jupiter’s largest moon. Survive intense combat on Saturn's moon Titan.Build space colonies on multiple worlds at the same time. Three dynamic campaigns with different goals. Terraform Mars, defend Ceres, explore Ganymede. Join cast of fully voiced characters in an engaging story about the next great adventure of humanity. Train specialized astronauts: from builders and miners to scientists. Explore the planets with astronauts and rovers while trying to survive devastating sand storms, blazing solar flares, rumbling quakes, meteor showers and other disasters in this extremely hostile environment. Research new tech to unlock advanced structures and units. Experience dynamic day-night cycles and weather effects. Crafting system. Combine produced goods with raw materials to create unique and special items. Establish interplanetary commerce. Build goods and trade items using rockers, maglev launchers and space elevators. Game updates and expansions based on trending space related news. Maybe there is something on Pluto going on. Or Titan. There are so many fascinating worlds in the Solar system. 6d5b4406ea Title: Earth Space ColoniesGenre: Indie, Simulation, StrategyDeveloper:Persona and Pixel studioPublisher:Persona and Pixel studioRelease Date: 1 Jul, 2016 Earth Space Colonies Free Offline This is a shame. I had high hopes for this one. The issue isn't it's early stage in development, it's the glaring lack of design work. The main thrust of the game is producing saleable products to fund your colony's growth. There is no support in the UI for this, however.Each building is seperate, so you have to click on each building to view its status. Then for each unit of raw materials you want to produce, you have to click once per unit to add it to the production queue. There's no way to say "I want to produce these until I say otherwise"; you just have to click hundreds of times. And if it finishes, then you don't get a notification, so make sure you click more times than you need, or resign yourself to checking back periodically. Then, you have to click each manufacturing building to view its status, and if it's not currently manufacturing, you can tell it to produce one manufactured item. No queue there, so just remember to check each factory periodically to see if it's finished with its one item. Then to sell the items, you go into that building and click once for each item you want to sell. If you want to sell fifty units, that's fifty clicks. If you think all that sounds pretty tedious, you'd be right.That the game has reached a playable state with no thought given to how it's going to be played makes me very doubtful that the game will ever fully mature. I'd love to be proven wrong. I am not going to hold my breath, however.. I'm super bummed. This game has a lot of potential, but it's not a finished product at this point. Many basic game concepts have not implemented yet, and the players time quickly devolves into an unsustainable amount of micro-management. There's a strong imbalance between what the player must do manually and what is automated behind the scenes. For example: - When building habitation structures, new colonists instantaneously fill the structures regardless of whether or not the colony even has the ability to accept deliveries (extreme and illogical automation) - To construct a new building or object - of which there are many - each unit of material required for construction has to be manually produced by the player (extreme and illogical micromanagement).I hope development continues on this project. It has the foundation to go far.. Earth Space Colonies: a haikuYay abandonware!Horrible clunky UIBuilding look randomly plopped and unconnectedWhich they are!Except they're not-Power, water, and oxygen are just there!This is not a gameIt's just a concept!. Interface is clunky and insufficient. There are no tool tips while playing that are useable. NOTHING connects to anything. There is no realism here. Oxygen and water and power magically connect to everything. NO airlocks just buildings dropped in crates until done. You can just Just drop pods and click away until you produce what you need. You can't set production you have to click each item one time for one umnit. THAT grew tedious fast. For all of it's faults, Sol 0 at $6 is far superior and Planetbase, which I own, is the king of builders in space. You may get some enjoyment out of this game but I found little to enjoy. At this point I cannot recommend.. This is a fairly new genre of game and I have tried nearly all of them. Sadly, all of them were lacking in one way or another. This game is not the same. I feel compelled to always do something to help my colonists. Be warned that there is a lot of micro management in this game and you will have to repeat tasks over and over again. With that said, there are realistic goals to reach and upon reaching them, there are new and bigger challenges. If you find yourself building a far too linear base and just wanna give up, no problem. Just start a doomsday event and watch your base burn. Overall, This game has serious potential to be a great indie. Devs, keep it up. 9\/10

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